IMAGE ENGINE DESIGN INC.
Look Development Lead
Vancouver, BC. January 2023 to present
Dune: Prophecy
Ahsoka
Halo
Avatar: The Last Airbender
Foundation
Lift
Skeleton Crew
Kraven the Hunter
Finals Judge
2020 to present
Reviewing global finalist portfolios and nominating winning entries
INDUSTRIAL LIGHT & MAGIC
Environments Area Tech Lead
Singapore. November 2020 to November 2022
Spearheading mainline Environments tools and workflow progression in collaboration with CG Supervisors and R&D/Production Engineering. E.g., Katana workflows, Substance automation toolkit, Houdini Solaris, RenderMan. Responsibilities range from testing and giving detailed technical feedback to wholesale direction of methodology
Senior/Lead Texture | Shading | Lookdev | Environments
Singapore. November 2020 to present
The Lord of the Rings: The Rings of Power (Environment Lookdev Lead)
VES Winner. Outstanding Created Environment in an Episode, Commercial, or Real-Time Project
VES Winner. Outstanding Visual Effects in a Photoreal Episode
Emmy Nomination. Outstanding Special Visual Effects in a Series or a Movie
The Mandalorian Season 3
Emmy Nomination. Outstanding Special Visual Effects in a Series or a Movie
Ant-Man and the Wasp: Quantumania
Indiana Jones 5
Red Notice
DOUBLE NEGATIVE
Senior Look Development TD
Montreal, QC. December 2019 to July 2020
Expert technical and artistic execution of hero assets
Build department methodology development including workflows, tools feedback, template development, presentation formats, show configurations, and internal quality control
FRAMESTORE
Environment Lighting Tech Lead
Montreal, QC. June 2019 to December 2019
Cross-show environment department focused shading and lighting methodology and workflow development. Tools and shader functionality. Global material development and template creation. Show configurations. Autocomp management. Coordinating with HODs to determine Environment necessities, conventions, outputs, and quality control
Senior Environment Technical Director
Montreal, QC. February 2019 to December 2019
His Dark Materials: Season 1 (BAFTA Award)(VES Nominated)
The Aeronauts (VES Nominated)
Responsible for creating photo-real digital environments for high end visual effects shots in feature films by means of:
Assembling models, digital matte paintings, textures, projections and lights into a CG scene for rendering
Creating models, textures and photo-realistic digital matte paintings or collaborating with specialists in those disciplines as required
Troubleshooting technical issues with scenes and optimizing the renders to work within the resources available
Working with a shot Compositor to assemble renders and projections
Working to develop the look of a shot, assets or sequence with the Visual Effects and CG Supervisors
Lighting and scene assembly for shots or assets as required, including characters and animation
Identifying the best approach for matching the quality of the plate photography
Communicating with production on a regular basis in regards to schedules and deadlines
Working in partnership with other departments to ensure that shots are delivered to the highest possible standard
IMAGE ENGINE
Look Development and Lighting Artist
Vancouver, BC. March 2018 to February 2019
Game of Thrones: Season 8 (Emmy Award Honor Certificate)
Spider-Man: Far From Home
Fantastic Beasts: The Crimes of Grindelwald
Square Enix, Kingdom Hearts III Cinematics
Pokémon: Detective Pikachu
John Wick: Chapter 3 - Parabellum
Overlord
Skyscraper
Created well-maintained, versatile, and efficient shading graphs, light rigs and render passes
Collaborated closely with supervisors to ensure all assets, characters, and environments worked within the scope of the lighting and color pipeline
Coordinated with Supervisors, DMP, and Lighting Leads to establish BRP (Bundle Render Profile) template needs for shot lighting and compositing, occasionally implementing my own additions or creating my own standalone BRPs
Communicated with R&D in order to assure all necessary parameters and functionality were included in production software (Gaffer/OSL nodes)
Ensured texture maps and models provided met project requirements
Wrote and modified existing OSL nodes for improved workflow and flexibility while shading
Processed and delivered requests to and from other departments
Procedural and hand painted techniques using a variety of toolsets. Primary applications included Gaffer, Maya, Mari, Substance Designer, Nuke, Photoshop, PTGui
PIXAR ANIMATION STUDIOS
Shading Technical Director
Emeryville, CA. June 2016 to February 2018
Incredibles 2
Bao
Coco
Look Development of props, sets and environments for show, sequence, and shot level instances
Self driven interdepartmental communication and collaboration (from art to rendering), ensuring smooth and efficient progression and direction of assets, sets and environments throughout the production pipeline
Procedural and hand painted texturing and shading using a variety of toolsets. Primary applications included Katana, Flow (Pixar proprietary real-time shading tool), Paint3d (Disney proprietary painting tool), Photoshop, Maya, Mari
ONIRIQUE
Short film. Director, VFX Supervisor
2015 - 2016
MACH III
Short film. CG Supervisor
2015 - 2016
THE MILL
CG Artist
New York, NY. September to November, 2015
Texturing, Look Development, Lighting, and Compositing for Sony’s PlayStation holiday campaign
METHOD
VFX Artist
Santa Monica, CA. June to August, 2015
Texturing, Look Development, Lighting, and Compositing on Microsoft's Halo 5 advertisement campaign (VES nominated)
THE ROOKIES
North American Finalist / Winner
2015
The Ascension Group
Head of Production
2014
Full spectrum, full CG deliveries for channels with millions of subscribers
Brand strategy, title design, animated short films, and episodics
Photographer
Editor
Art Director
Designer
Educator
Producer
2009 - 2014
Short films, portraiture, technology integration projects, videography, title reels, tutorials, and brand design
T E C H N I C A L T O O L S E T
Katana | Houdini | Clarisse | Maya | Gaffer | Mari | Substance | Nuke | Photoshop | DaVinci Resolve | Adobe Camera Raw | PTGui | After Effects | Premiere
RenderMan | Arnold | V-Ray
Cursory Python | OSL | RIB | C++
HDR lighting and texture photography
E D U C A T I O N
Savannah College of Art and Design
Visual Effects BFA, Technical Direction Minor
Pittsburg State University
Traditional Studio Art
A C C O M P L I S H M E N T S
VES Award contribution. Outstanding Created Environment in an Episode, Commercial, or Real-Time Project (Rings of Power) 2022
VES Award contribution. Outstanding Visual Effects in a Photoreal Episode (Rings of Power) 2022
The Rookies Finals Judge
BAFTA Award and VES Nomination contribution. His Dark Materials 2019
VES Award contribution. The Aeronauts 2019
VES Award contribution. Game of Thrones: Season 8 2019
Academy Award contribution: Bao 2019
The Rookies Official Judge 2019
Academy Award contribution. Coco 2018
VES Award Nomination contribution. Halo 5: Guardians commercials 2015
Autodesk University Conference Invitee, Autodesk Student Expert 2015
Autodesk CG Student Awards (The Rookies), Student Spotlight 2015
Autodesk CG Student Awards (The Rookies), North America Finalist / Winner 2015
Savannah College of Art and Design, Dean’s List, Artistic and Academic Honors Scholarships
National Honor Society
Kansas State Scholar
Life Scout, Boy Scouts of America
Gold Student ADDY Awards, Cinematography and Visual Effects 2013 - American Advertising Federation Joplin, MO
Kansas State University, Kansas State Technology Leaders, Technology Integration Winner 2008 and Runner-Up 2009